
- #BETRAYAL AT KRONDOR GAME ENGINE HOW TO#
- #BETRAYAL AT KRONDOR GAME ENGINE PASSWORD#
- #BETRAYAL AT KRONDOR GAME ENGINE FREE#
Go to line (or "offset") AC0 (listed as "00000AC0"). Then, open it with any simple hex editor.
#BETRAYAL AT KRONDOR GAME ENGINE HOW TO#
This is a great spell, so I messed around with the hex a little and figured out how to fix/advance the quest REALLY simply.Īfter you start the quest, and are told "golden treasure" is the wrong password, make a save. Unfortunately, for some reason, in version 1.02 - the only version you will ever play, most likely - he is no longer at the house, and you cannot get he correct password, thus you can never finish this quest or get the "Mind Melt" spell.
#BETRAYAL AT KRONDOR GAME ENGINE PASSWORD#
Originally, you go back to him, intimidate him, and he gives you the correct password - "diamond". In one house, a "red haired" guy gives you a password to tell the guard house just north of him. This spell was ONLY available by completing a mini-quest in Dencamp on the Teeth. And (I think) the CD version - basically everything except the original floppy version.
#BETRAYAL AT KRONDOR GAME ENGINE FREE#
This is the version GoG has, as well as the free abandonware version from before that. It did so many interesting things in terms of game design and storytelling, and it's a shame that not many other RPGs followed in its footsteps.So, as you know by now, the Mind Melt spell is "impossible" to get in the patched version 1.02 of the game. If you can get past the dated nature of the graphics and some aspects of the UI, it really is a wonderful game. If you do play the game, be careful of looking up guides online, because they will often spoil the riddle solutions for you, and trying to solve the riddles yourself is a big part of the fun! The game is also famous for its word riddles: a lot of loot is locked inside of chests that can only be opened by solving word riddles. Stuff like that might seem quaint, but it really made the world feel real for me. If you knock on the door of a random villager's house, they might invite you in for tea, chat with you a bit, then send you on your way with a packet of rations for the road. Taverns/inns are only open from noon to midnight, to give the tavernkeepers time off work (and for drunkards to sleep off the alcohol). Both PCs and NPCs are written believably conversations between the party characters really do feel like chatter between people who've become friends.Īs you probably know from reading Feist's novels, Midkemia is a fairly traditional medieval fantasy setting, but BaK does an amazing job of bringing out the charm of that stereotypical setting. Though BaK's overarching main plot is typical epic fantasy stuff, the game's writing is really good at making that plot relevant to the party characters on a personal level.

Contrary to popular belief, the game's writing was not done by Feist himself (Feist served only as a consultant on the game) it was instead written by Neal Hallford, but the writing was so good that many people assumed it must've come from Feist. At a time when most RPGs had only the most barebones of story and plot (let alone character development), BaK's writing stood head and shoulders above the rest.

What makes BaK so great is the strength of its writing. IMHO, there aren't very many RPGs from the MS-DOS era that are worth revisiting, but BaK and Ultima VII are the two exceptions I would make. Betrayal at Krondor really is a forgotten gem.
